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Star Fleet Warlord

 

SFW Rules
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Star Fleet Warlord Cover
Star Fleet Warlord 

Introduction

Star Fleet Warlord is the official play by mail game of the Star Fleet Universe! While this game uses many of the concepts and ships found in Star Fleet Battles, you do not need to know anything about that game to play Star Fleet Warlord.

The game is set in the far future. After the General War, the ISC Pacification, and the Andromedan Invasion, the races of the galaxy took a break from open warfare. Galactic Corporations began to appear, devoting themselves to any of a number of credit-making pursuits, and soon the races were backing their operations (secretly, in most cases). When Warp Gate technology was developed, the Corporations rushed to exploit new frontiers, including the largely unexplored Greater Magellanic Cloud. A Galactic Council was soon formed to regulate this and prevent unfair practices. Soon the Corporations were in conflict, buying ships from their sponsor races to fight for territory and resources. To control this, the Council divided the GMC into quadrants, and then awarded each quadrant to the Corporation which could best control its resources.

In Star Fleet Warlord, will play one Corporation as it attempts to take over one of these quadrants of the Greater Magellanic Cloud. Each quadrant corresponds to one full game of SFW. Most quadrants are large, with 50 Corps (players) vying for control. Others are smaller and operate under unusual conditions, depending on the game setup rules. The typical game runs one turn every two weeks; some smaller variants run on three-week or one-week cycles. There are also Historical Games designed for two six-player teams, which run as quickly as the two teams see fit to submit turns.

When you sign up to play, you'll be placed in the next upcoming game. Standard games start about every 2-3 months and last around 20-30 turns (from 10-12 months of real time). Each turn, we'll send you a report of what happened to your Corporation, along with an orders sheet to fill out and send turns back to us. As the game progresses, you'll buy more ships and your turn and orders sheet will grow steadily. Unlike other play-by-mail games, however, your turn costs don't rise as turns get larger. We charge a single, fixed rate for turns which will not change as the game progresses.

Based on the classic SFB boardgame, this is a simple to play sci-fi game set in the Official Star Fleet universe.

Key Benefits

  • Up to 25 players per game
  • Dozens of ships to purchase each turn
  • Customised order sheets, PC player aid and more.
  • Several different scenarios available, including the classic team game, Die Hard and Nomad variant.

Latest News

10/4//021 - The next game to start will be based on the new Die Hard "Blitz" rules.  It is already 3/4 full, with an expected start date of 30th April.

What Next?

  • Go to the Rules page and download the rulebook, any associated files and the House Rules
  • Visit the Resource page and have a look at a Sample turn report if available, read any reviews, or player tips.  This includes a link to the Die Hard and Historical variant rule sheets.
  • View our Prices page to see how much the game will cost
  • Visit the Waiting list page to see when the next game will start, or which scenario.
  • Once you have decided which game to play, go to the Sign-up page

Then its simply a case of waiting for your game to start.  Most games take between 6-8 weeks to start, depending on the number of players required.  Whilst you are waiting you might want to try a sample game, or ask for drop-out position in an existing game.


Links to Other Pages

Agents Of Gaming - The US designers and moderators of the Game

Star Fleet Games - Designers of Star Fleet Battles.

SFW Official Discussion Board - Mainly for USA players

SFW Un-Official Discussion Board - Again, mainly for USA players.

SFW Un-Official Player site - produced by Bryan McLane.

 

 

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Copyright © 2001 Pagoda Games
Last modified: June 16, 2001