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World War IV

 

WWIV Rules
WWIV Scenarios
WWIV Resources

World War IV Cover

World War IV Cover

Introduction.

World War IV is a competitive wargame set in the near future.  The superpowers have managed to drive the world into social and economic ruin resulting in a Third World War.   The aftermath of this war caused a technological backslide and a political re-organisation of the world.  As a result, the new nations must attempt to forge new borders, establishing themselves as the new world superpowers.

Each new country has unique strengths and weaknesses: some have more starting income and resources but have more potential enemies, others are more isolated but need to trade to overcome their resource shortage.  For this reason each country needs to adopt a slightly different playing strategy to succeed.

As a player in World War IV you will control one of these new countries.  You will make all the diplomatic, economic and military decisions to guide your country into a position of world dominance.  You will control national security, industrial production and technology recovery.  Inevitable your goals will conflict with those of other countries, and so World War IV will begin.

World War IV is a strategic wargame for up to 40 players.  Games will be run to 7, 10 or 14 day deadlines, with email and special variants available.  Over 160 different units spread over 6 categories are available to you during play, as are dozens of economic, military and espionage missions.  The regular game has a heavy diplomatic slant due to the number of players and the close proximity of player positions, though other variants are available for those who do not wish to involve themselves in diplomacy.

Key Features

bulletUpto 40 players per game
bulletSeveral variants available from Head 2 Head, to the massive 40 player scenario.
bulletOver 160 different units, including stealth bombers, nuclear missiles and hovertanks.
bulletEasy to play rules, hard to master tactics.

What Next?

bulletGo to the Rules page and download the rulebook, any associated files and the House Rules
bulletVisit the Resource page and have a look at a Sample turn report if available, read any reviews, or player tips.
bulletView our Prices page to see how much the game will cost
bulletVisit the Waiting list page to see when the next game will start, or which scenario.
bulletOnce you have decided which game to play, go to the Sign-up page

Then its simply a case of waiting for your game to start.  Most games take between 6-8 weeks to start, depending on the number of players required.  Whilst you are waiting you might want to try a sample game, or ask for drop-out position in an existing game.

 

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Copyright © 2001 Pagoda Games
Last modified: June 16, 2001